Tomb is one of those stories that doesn’t immediately strike you as being in need of editing. The story would work as a stage adaptation as the action is almost continuous and pretty much takes place in just two sets – the control room and the tomb itself. This means that, as far as Fan Editing is concerned, it’s simply a case of tightening up the action as opposed to losing whole scenes of padding.
When this story was returned to the archive it underwent something of a re-appraisal, but the passage of time from then has, I think, only enhanced its reputation as a classic story. And it marks the first appearance of the Cybermats so there’s very little, if anything to dislike about the story, which means the Fan Edit’s only job it to try and make it into a really good movie compilation!
First episodes have a lot to do in terms of setting up the story so they usually have quite a bit of material left in the final edit, unlike some of their later counterparts, which are more likely to be padded out.
There’s 14 minutes of material from the first episode here. I cut down the opening, removed the scene where Victoria gets trapped in the Revitaliser and cut back the projection room scenes to just the one that leads into the cliff-hanger.
This was a very simple episode to edit, just a case of cutting down on the number of scenes. I tightened up the Cybermen waking up from their tomb and intercut it with the Cybermat coming to life in Victoria’s bag, to suggest that was why it was coming to life too.
I also included an additional music cue for the sequence where the Cyberman chases the Doctor up the hatchway ladder. It’s probably the most dramatic part of the whole show and I always felt it should have had some music. And now it has! Again, about 14 minutes’ worth of material from this episode was used in the final edit.
Compilations of 60s episodes can be tricky things to edit. Because they were recorded a week at a time, the cliff-hangers could either be played in from film or re-enacted the following week. Here it`s the latter and means that the CyberController looks slightly different at the start of part three than he does at the end of part two, making the join really obvious when you cut from one to the other [like Tom’s hair in Pyramids of Mars] so the only solution was to use the part three version, which is a shame as I think part two’s shots are better.
The attack of the Cybermats [see what I did there?] was almost impossible to tighten up due to the music cue running over it but I managed a couple of tweaks that I do think help improve the sequence. The final cliff-hanger comes in at 40 minutes, meaning episode three has slightly less material than it’s predecessors at 12 minutes’ worth.
The only solution was to drop a Cybermen scene from later in the episode to plug the gap between the two. The only downside of this is that you don’t actually see Callum getting shot but there was no other solution.
There`s about 16 minutes` worth of material in the final edit, the most from any of the episodes. And for a story that was missing for years, it’s since been released in no less than NINE different iterations over the years. Ker-ching!